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Spirits Present
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Machine Code Games
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Players have a list of twelve characters to choose from. These characters possess various attributes plus an Agent Status, gold, one occupational skill and a game start location. The first four attributes listed in each character description are measured on a one hundred percentile scale. The occupational skill though is measured on a twenty percentile scale. When players roll against these scores if their roll is below the number indicated a Success is registered. If the exact value of a skill is rolled then the player registers an On-Target. And if the player rolls above the number indicated a Failure is registered. When an On-Target is generated during a skill roll that player is awarded one level up for experience.


Clergyman

Clergyman

"Priests and Soothsayers alone hear the voice of their respective gods. No other is allowed this privilege, yet so many voices and so many commands... How can a clergyman reconcile such numerous messages? The answer is simple; he will embrace the full breadth of God’s many forms, be they human or alien."

Armor 5                                                              game start: Arkham

Damage 5                                                           Agent  Status/Chaos

Potency 30                                                       Alchemical Gold = 2

Sanity 30                                                                 skill: Communion

Skill 5


Cultist

Cultist

"Above all else the cultist protects herself by seeking those with real power. To curry favor at the feet of powerful men is the only true means of security. For if the world is illusion and authority can not be trusted what better way to win success than serving in the ranks of secret influence."

Armor 5                                                           game start: Kingsport

Damage 5                                                             Agent Status/Chaos

Potency 30                                                        Alchemical Gold = 2

Sanity 10                                                                   skill: Read Minds

Skill 5


Gangster

Gangster

"All kidding aside this pretense G-men have of separating government from organized crime makes me laugh. Do you honestly think I could do business without the consent of the Feds? Who do you think is running this show anyway? When it comes down to brass tax the truth is we’re all in it together... and I’m in it for the money."

Armor 10                                         game start: Innsmouth

Damage 15                                             Agent Status/Chaos

Potency 5                                              Alchemical Gold = 2

Sanity 80                                                        skill: Smuggling

Skill 5


Inventor

Inventor

"High voltage current is a play-thing in my hands. With my coil apparatus I make lightning dance on my fingertips. The sheer magnitude of this power is for no one man to control. I stand here between two extremes withstanding the pull to either side, because I alone know the value of my work. It is a legacy I bequeath to my fellow man."

Armor 5                                                      game start: Arkham

Damage 8                                                Agent Status/Neutral

Potency 20                                               Alchemical Gold = 2

Sanity 90                                                         skill: Engineering

Skill 5


MercenaryMercenary

She no longer feels empathy for her kind. The bitter scars left from battle have rendered her a column of stone. Questions of loyalty don’t occur to her anymore because the money she earns has built a wall against such inconveniences. She is a creature of war and as long as governments exist she will never know a lack of employment.

Armor 8                                   game start: Kingsport

Damage 18                               Agent Status/Neutral

Potency 3                                   Alchemical Gold = 2

Sanity 70                                         skill: Martial Arts

Skill 5


PrivateInvestigatorPrivate Investigator

The Private Investigator crawls through the underbelly of society, ferreting out proof of wrong-doing or compromising details of a nefarious lifestyle. Prone to dark fits of melancholy the P.I. sees the evil that people do everyday yet wonders if society can survive the weight of it own immorality.

Armor 5                                                          game start: Arkham

Damage 10                                                     Agent Status/Order

Potency 15                                                   Alchemical Gold = 2

Sanity 95                                                                  skill: Sleuthing

Skill 5


PoliceOfficerPolice Officer

The average police officer walks his beat confident in the knowledge that he IS the guardian of all that is decent and just in the world. The Law is his foundation and he is its protector. When all else fails he knows society will reward its faithful servants. Especially those who risk their lives on the Thin Blue Line.

Armor 10                                                  game start: Kingsport

Damage 18                                                    Agent Status/Order

Potency 3                                                    Alchemical Gold = 2

Sanity 100                                                            skill: Command

Skill 5



OccultistOccultist

"The secrets of the universe are there for the taking. The student need only delve deep into the psyche to attain them. But along the way extreme forces will try to divert you onto a path of unwilling servitude. Do not accept this. Know that there are better paths to take. You need only to master your own heart and mind to succeed."

Armor 5                                                        game start: Dunwich

Damage 5                                                   Agent Status/Neutral

Potency 50                                                  Alchemical Gold = 2

Sanity 100                                                             skill: Divination

Skill 5


blankReporter

"We live in an age of rapid development. Science and technology are overtaking the man on the street. There is corruption in politics and bribe-taking within the police precinct. With all of these changes at large how can a reporter not find any story of merit? There are big things on the horizon and I will be there to capture their stories."

Armor 5                                                  game start: Innsmouth

Damage 3                                                  Agent Status/Neutral

Potency 18                                                  Alchemical Gold = 2

Sanity 100                                                           skill: Persuasion

Skill 5



blankScholar

"In an infinite universe bound by infinite diversity the myriad aspects of life and history take on monstrous proportions. Scholars must look inward at times or risk loosing themselves thru exposure to the alien. But what if one day she looks inward and discovers her inner-self is no longer recognizable?"

Armor 5                                                       game start: Dunwich

Damage 5                                                      Agent Status/Chaos

Potency 25                                                  Alchemical Gold = 2

Sanity 50                                                                 skill: Research

Skill 5


blankScientist

"All the properties of creation can be demonstrated on a laboratory workbench. There is nothing a competent scientist can’t duplicate with the proper formula. With that perspective in mind the Scientist is the master of her universe. She commands the very essence of all that affects her life and will to bend the very fabric of reality."

Armor 5                                                  game start: Innsmouth

Damage 5                                                      Agent Status/Order

Potency 60                                                 Alchemical Gold = 2

Sanity 60                                                                skill: Lab Work

Skill 5

 


blankSoldier

Soldiers follow orders, that is the central edict of their profession. They put their faith in the soundness of those orders because a good soldier knows what the alternative is, chaos. The world can not live in chaos so the chain of command must be preserved. If it were to fall forward progress would collapse and with it would follow society.

Armor 20                                                    game start: Dunwich

Damage 10                                                    Agent Status/Order

Potency 4                                                    Alchemcial Gold = 2

Sanity 80                                                                 skill: Weapons

Skill 5